Use OpenGL ES 1.1 rendering engine with QCAR?

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I wanna use a rendering engine with QCAR (vuforia) to build an AR app. Is it possible to incorporate a rendering engine which uses OpenGL ES 1.1 with QCAR?

I QCAR is using opengl 2.0 for sample applications.

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QCAR supports both 1.x and 2.0 but by default 2.0 is enable. If your rendering engine only supports 1.x you can easily tweak QCAR to use 1.x by changing this:

USE_OPENGL_ES_1_1 := false

to TRUE in Android.mk file which is located under JNI folder. I assume that you are using QCAR for Android but for iOS the steps are pretty much the same.