using eclipse for unity 3d development

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Is it possible to write full function unity/C# code with eclipse instead of MonoDevelop and visual studio?

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I assume that you got your reasons to torture yourself (Mono and VS are free and easy to use). Anyway you may use whatever you want for editing C# code - Unity still uses its own C# compiler to compile your scripts, as explained here: https://docs.unity3d.com/Manual/VisualStudioIntegration.html

You should configure eclipse for C# and create eclipse project in your unity project folder. Check out here: how to configure Eclipse for C# there are C# plugins for eclipse for highlighting and so on.