Using Gaze-based pointer with 3D objects

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I recently downloaded Unity 5.6.0f3 and imported Google VR SDK 1.4.0 to be used in my project. I attached the GvrPointerInputModule to my EventSystem, placed GvrViewerMain / GvrReticlePointer as children of my MainCamera, placed the GvrPointerPhysicsRaycaster script as a component of my MainCamera, and my 3D objects all have colliders. Is there anything I am missing from this equation to get gaze-based interaction working with my Event Triggers?

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