LSM Tree has been found successful use in many no-sql engines, its data are sorted by keys not like hashing tables thus enabling many potential use beyond a kv store. For example, a time series database (TSDB) may be a good fit using level db as its engine. How about traditional RDBMS and many table systems? Is LSM-tree like data engines are a good fit as well?
Using LSM tree like LevelDB as a storage Engine for RDBMS
1k Views Asked by bugs king At
1
There are 1 best solutions below
Related Questions in RDBMS
- Is my UnloadContent method acceptable?
- Remove items from screen on rectangle click
- OutOfRangeException error when the array has items in it?
- How do I scale the graphics of a game?
- How do I apply multiple matrices in spriteBatch.Draw()?
- C# XNA Collision Detection with list of objects
- Playing a wav file from a MemoryStream windows phone 8.1
- Error loading textures in monogame as non content files
- Shading in XNA Game Studio
- Creating an update method with custom rate processing in c++
Related Questions in LEVELDB
- Is my UnloadContent method acceptable?
- Remove items from screen on rectangle click
- OutOfRangeException error when the array has items in it?
- How do I scale the graphics of a game?
- How do I apply multiple matrices in spriteBatch.Draw()?
- C# XNA Collision Detection with list of objects
- Playing a wav file from a MemoryStream windows phone 8.1
- Error loading textures in monogame as non content files
- Shading in XNA Game Studio
- Creating an update method with custom rate processing in c++
Related Questions in OPENTSDB
- Is my UnloadContent method acceptable?
- Remove items from screen on rectangle click
- OutOfRangeException error when the array has items in it?
- How do I scale the graphics of a game?
- How do I apply multiple matrices in spriteBatch.Draw()?
- C# XNA Collision Detection with list of objects
- Playing a wav file from a MemoryStream windows phone 8.1
- Error loading textures in monogame as non content files
- Shading in XNA Game Studio
- Creating an update method with custom rate processing in c++
Related Questions in ROCKSDB
- Is my UnloadContent method acceptable?
- Remove items from screen on rectangle click
- OutOfRangeException error when the array has items in it?
- How do I scale the graphics of a game?
- How do I apply multiple matrices in spriteBatch.Draw()?
- C# XNA Collision Detection with list of objects
- Playing a wav file from a MemoryStream windows phone 8.1
- Error loading textures in monogame as non content files
- Shading in XNA Game Studio
- Creating an update method with custom rate processing in c++
Related Questions in LSM-TREE
- Is my UnloadContent method acceptable?
- Remove items from screen on rectangle click
- OutOfRangeException error when the array has items in it?
- How do I scale the graphics of a game?
- How do I apply multiple matrices in spriteBatch.Draw()?
- C# XNA Collision Detection with list of objects
- Playing a wav file from a MemoryStream windows phone 8.1
- Error loading textures in monogame as non content files
- Shading in XNA Game Studio
- Creating an update method with custom rate processing in c++
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
It might be. If you're going to design indexes in a way to exploit strengths of leveldb (namely fast sequential reading) then it might work well.
In fact I have build small relational database on top of leveldb (linqdb) where index is just sorted values of column stored as key-values. My findings are that querying such structure isn't as fast as sqlite's indexed columns (about 40% slower) but writing outperforms by a big margin.
Of course there are many factors in query speed, LSM is just an underlying data structure which best shines at writing.
Additional info here