Using SVG "pixels" for retina displays

336 Views Asked by At

So I want to make a tool like this

http://www.kevs3d.co.uk/dev/lsystems/

Each of the pixels in these l-systems are meaningful, so ideally I would want to be able to be able to pan/zoom and I would want it to look good on retina.

My idea for this was originally to use SVG with individual rectangles for where all the pixels would go. However this seems like a weird solution and I'm not sure what kind of performance I can expect.

So my question is: does anyone think this can work? Or can anyone suggest a different course of action?

0

There are 0 best solutions below