https://developer.android.com/reference/android/media/AudioFocusRequest
This is a link to android developers' documentation on AudioFocusRequest. Following are some code snippets from the code example given in that documentation. I doubt that why was there a need to use synchronized block in these lines of code? I know what is the function of a synchronized block. What I would like to know is what could go wrong if that block of code is not synchronized in this case.
Code snippet of requestAudioFocus:
int res = mAudioManager.requestAudioFocus(mFocusRequest);
synchronized (mFocusLock) {
if (res == AudioManager.AUDIOFOCUS_REQUEST_FAILED) {
mPlaybackDelayed = false;
} else if (res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
mPlaybackDelayed = false;
playbackNow();
} else if (res == AudioManager.AUDIOFOCUS_REQUEST_DELAYED) {
mPlaybackDelayed = true;
}
}
Code snippet of OnFocusChangeListener:
@Override
public void onAudioFocusChange(int focusChange) {
switch (focusChange) {
case AudioManager.AUDIOFOCUS_GAIN:
if (mPlaybackDelayed || mResumeOnFocusGain) {
synchronized (mFocusLock) {
mPlaybackDelayed = false;
mResumeOnFocusGain = false;
}
playbackNow();
}
break;
case AudioManager.AUDIOFOCUS_LOSS:
synchronized (mFocusLock) {
// this is not a transient loss, we shouldn't automatically resume for now
mResumeOnFocusGain = false;
mPlaybackDelayed = false;
}
pausePlayback();
break;
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
// we handle all transient losses the same way because we never duck audio books
synchronized (mFocusLock) {
// we should only resume if playback was interrupted
mResumeOnFocusGain = mMediaPlayer.isPlaying();
mPlaybackDelayed = false;
}
pausePlayback();
break;
}
}
I hope my doubt was clear. Thanks in advance.