As the title suggests I am having issues with v-sync on android. I've set the v sync Count to Don't sync
in the qualitySettings panel for the used quality level. However when i run my application on the samsung galaxy S6 its having a constant fps of ~15 due to waiting on vsync to happen (where it is ~60 fps with some spikes to 30 without v-sync).
profiler with v-sync tracked:
profiler without v-sync tracked:
As you can see it is crealy caused by v-sync happening. What i find strangest about this is that this only started happening a couple of days ago, and was working fine before. Even going back to a commit that 100% worked before v-sync starts messing it up.
I'm using Unity 2017.2.1f1. And have not done any updates to my android version.
Could this be caused by my phone forcing v-sync in some way (or is it happening becuase it is in VR using a samsung gear? and if it is can i turn that off somehwere?
EDIT: Running my application in the editor doesn't have the issue and V-sync doesn't happen at all, neither does it try to v-sync when i'm running the application on a onePlus 3 in non-vr