I want make a simple quiz game with a lobby system. I have some doubts about the architecture to use in my system, my idea was to use a central server to manage the lobbies and every time a lobby is created, instantiate a new LobbyVerticle
, the communication between client and server was entrusted to the event Vert.x
bus. The game must respect scalability and distribution. Thanks for your suggestions.
Vert.x Java for multiplayer game
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Vert.x does not implement a strict actor model, therefore, you won't have actor specific features like mailboxes and persistent actors, with that said, I would opt for an approach where you have
N
lobby verticles instances wheren = 2 * CPUs
, each of the verticles can handle any existing lobby, I would then share lobby state using clustered shared-data-api (requires cluster manager likehz
) if persistence is required you could write a verticle that persists data in a write-behind fashion.If you want to go for an actor-oriented approach choose another tool like light bend
akka