I want make a simple quiz game with a lobby system. I have some doubts about the architecture to use in my system, my idea was to use a central server to manage the lobbies and every time a lobby is created, instantiate a new LobbyVerticle, the communication between client and server was entrusted to the event Vert.x bus. The game must respect scalability and distribution. Thanks for your suggestions.
Vert.x Java for multiplayer game
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Vert.x does not implement a strict actor model, therefore, you won't have actor specific features like mailboxes and persistent actors, with that said, I would opt for an approach where you have
Nlobby verticles instances wheren = 2 * CPUs, each of the verticles can handle any existing lobby, I would then share lobby state using clustered shared-data-api (requires cluster manager likehz) if persistence is required you could write a verticle that persists data in a write-behind fashion.If you want to go for an actor-oriented approach choose another tool like light bend
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