I have really simple program add the add an audio stream into an avi file with a pre-existing video stream. The issue is that the resulting file contains a video stream but there does not appear to be any data in the stream. The audio file is read by SDKwavefile from the DirectX samples.
AVIFileInit();
PAVIFILE avi;
AVIFileOpen(&avi, argv[1], OF_WRITE, NULL);
CWaveFile wav;
wav.Open(argv[2], NULL, WAVEFILE_READ);
WAVEFORMATEX *wavFormat = wav.GetFormat();
PAVISTREAM audioStream;
AVIFileCreateStream(avi, &audioStream, &audioInfo);
AVISTREAMINFO audioInfo;
memset(&audioInfo, 0, sizeof(AVISTREAMINFO));
audioInfo.fccType = streamtypeAUDIO;
audioInfo.dwScale = wavFormat->nBlockAlign;
audioInfo.dwRate = wavFormat->nSamplesPerSec * wavFormat->nBlockAlign;
audioInfo.dwSampleSize = wavFormat->nBlockAlign;
audioInfo.dwQuality = (DWORD)-1;
AVIStreamSetFormat(audioStream, 0, wavFormat, sizeof(WAVEFORMATEX));
BYTE *data = (BYTE *)malloc(wav.GetSize());
DWORD sizeRead;
wav.Read(data, wav.GetSize(), &sizeRead);
AVIStreamWrite(audioStream, 0, (wav.GetSize() * 8) / wavFormat->wBitsPerSample, data, wav.GetSize(), 0, NULL, NULL);
AVIStreamRelease(audioStream);
free(data);
wav.Close();
AVIFileRelease(avi);
AVIFileExit();
(Also, I know I shouldn't be using VFW anymore but that decision goes way above my head. And I know I'm not checking the results of anything, that can come later.)
Thanks.
I tried to use this to add a .wav to an existing .avi (although I had a class CWaveSoundRead). If you check the return codes, you get to AVIStreamWrite() which returns 0x80044065, which turns out to be AVIERR_UNSUPPORTED.
In hindsight, I'd say you called AVIFileCreateStream() before you filled in the AVISTREAMINFO object. Actually, now that I see it, it's hard to imagine your code compiling as-is, since audioInfo is defined AFTER AVIFileCreateStream!
Here's something I did, although it still mistakes the audio stream length: