I am trying to make a gun in Unity with SteamVR and VRTK but I can't figure out how to properly get controller input. When I use the SteamVR Tracked Controller script I get an IsMatrixValid error and it messes up my HMD. I am currently trying to use VRTK controller events method but it keeps returning as a null even though I followed the video correctly.
Screenshot of script location in project
Video in question: https://www.youtube.com/watch?v=escwjnHFce0 (14:17)
Script in question:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EZEffects;
using VRTK;
public class GunBehavior : MonoBehaviour {
public VRTK_ControllerEvents controllerEvents;
private SteamVR_TrackedObject trackedObj;
public EffectTracer TracerEffect;
public Transform muzzleTransform;
// Use this for initialization
void Start () {
Debug.Log(controllerEvents);
if (controllerEvents)
{
Debug.Log("Hue22");
}
else
{
Debug.Log("work");
}
}
// Update is called once per frame
void Update () {
if (controllerEvents.triggerPressed)
{
ShootWeapon();
}
}
void TriggerPressed(object sender, VRTK.ControllerInteractionEventArgs e)
{
ShootWeapon();
}
void ShootWeapon()
{
RaycastHit hit = new RaycastHit();
Ray ray = new Ray(muzzleTransform.position, muzzleTransform.forward);
TracerEffect.ShowTracerEffect(muzzleTransform.position, muzzleTransform.forward, 250f);
if (Physics.Raycast(ray, out hit, 5000f))
{
Debug.Log("Hueheuhue");
}
}
}
Delete these 3 lines of code from your scrip and it should work