I'm developing an AR experience with a terrain
(not smart terrain, just terrain in Unity) in Augmented Reality app, everything works perfect!
But when I'm trying to use the see-through mode
of Google VR, I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).
What could be the problem?
If you see this issue (black clipping planes) when using the see-through mode of Google VR, try setting
Far
andNear
Clipping Plane's parameters in Unity.