Vuforia – Can't see terrain when using Cardboard

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I'm developing an AR experience with a terrain (not smart terrain, just terrain in Unity) in Augmented Reality app, everything works perfect!

But when I'm trying to use the see-through mode of Google VR, I see the clipping planes, that are making the terrain entirely black (you can see this on screenshots).

What could be the problem?

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If you see this issue (black clipping planes) when using the see-through mode of Google VR, try setting Far and Near Clipping Plane's parameters in Unity.

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