Warning: Initialization of 'UnsafeBufferPointer<T>' results in a dangling buffer pointer

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After update to Swift 5.2 / Xcode 11.4 got a warning to following code:

extension Data {

    init<T>(from value: T) {
        var value = value
        let pointer = UnsafeBufferPointer(start: &value, count: 1)
        self.init(buffer: pointer)
    }

    func to<T>(type: T.Type) -> T {
        return self.withUnsafeBytes { $0.load(as: T.self) }
    }
}

On line let pointer = UnsafeBufferPointer(start: &value, count: 1) I got

Initialization of 'UnsafeBufferPointer' results in a dangling buffer pointer

I can use @silenceWarning but it's dirty solution. Maybe I need to store pointer somewhere and clean it in the future?

6

There are 6 best solutions below

3
On

This was never safe, so glad that the Swift team has cleaned it up:

let pointer = UnsafeBufferPointer(start: &value, count: 1)

At the end of this line of code, pointer is immediately invalid. There is not promise that value even exists at the next line of code. I'm not sure what you were trying to achieve here, but this was never a safe way to do it. What you're likely looking for is one of the .withUnsafeBytes methods, which depends on what you were working on.

0
On

I had code which looked almost exactly what you were doing and was getting the same warning. Mine differed slightly in a way which is relevant to the discussion

init<T>(from value: T) {
    var value = value
    self.init(buffer: UnsafeBufferPointer(start: &value, count: 1))
}

This still generates the warning that UnsafeBufferPointer is producing a dangling Pointer but the hints say "produces a pointer valid only for the duration of the call to 'init(start:count:)'"

But the return from UnsafeBufferPointer isn't assigned to anything, so I couldn't use it outside the scope of the init if I tried. So the compiler here is warning me against doing something I can't do anyway.

I guess Data.init(buffer: ) could be storing the ptr, but I would assume that if it accepts an UnsafeBufferPointer, it's accepting the responsibility for using it properly

Anyway, that still doesn't really fix your problem. I got around the warning with this

init<T>(from value: T) {
    var value = value
    var myData = Data()
    withUnsafePointer(to:&value, { (ptr: UnsafePointer<T>) -> Void in
        myData = Data( buffer: UnsafeBufferPointer(start: ptr, count: 1))
    })
    self.init(myData)
}

And this does not generate the warning and appears to work (in my application anyway). Whether it passes muster with the experts here is another matter.

Kind of makes me nostalgic for the days of HLock and HUnlock

1
On

I also met these annoying warnings.

var str = "aaaaabbbbbccccc"
var num1 = 1
var num2 = 22

var data = Data()
// Initialization of 'UnsafeBufferPointer<String>' results in a dangling buffer pointer
data.append(UnsafeBufferPointer(start: &str, count: 1)) 
// Initialization of 'UnsafeBufferPointer<Int>' results in a dangling buffer pointer
data.append(UnsafeBufferPointer(start: &num1, count: 1))
// Initialization of 'UnsafeBufferPointer<Int>' results in a dangling buffer pointer 
data.append(UnsafeBufferPointer(start: &num2, count: 1)) 

Considering @greg's answer, I put the Data.append into withUnsafePointer's closure, and it does not show warnings anymore.

withUnsafePointer(to: &str) { data.append(UnsafeBufferPointer(start: $0, count: 1)) } // ok
withUnsafePointer(to: &num1) { data.append(UnsafeBufferPointer(start: $0, count: 1)) } // ok
withUnsafePointer(to: &num2) { data.append(UnsafeBufferPointer(start: $0, count: 1)) } // ok

Here is the extension

extension Data {
    init<T>(value: T) {
        self = withUnsafePointer(to: value) { (ptr: UnsafePointer<T>) -> Data in
            return Data(buffer: UnsafeBufferPointer(start: ptr, count: 1))
        }
    }

    mutating func append<T>(value: T) {
        withUnsafePointer(to: value) { (ptr: UnsafePointer<T>) in
            append(UnsafeBufferPointer(start: ptr, count: 1))
        }
    }
}
0
On

I my playground did it this way (according to this answer on the SO https://stackoverflow.com/a/38024025/5709159)

do {
  let array: [Float] = [1.2, 2.2]
  let data = withUnsafeBytes(of: array) { Data($0) }
  
  let restore: [Float] = data.withUnsafeBytes {
    $0.load(as: [Float].self)
  }
  
  array == restore //true
}

instead of [Float] you can use your type

0
On

Found a nice answer here round trip Swift number types to/from Data

// value into Data
let data = withUnsafeBytes(of: value) { Data($0) }
// Data into value
_ = withUnsafeMutableBytes(of: &value, { data.copyBytes(to: $0)} )
0
On

Here is a correct solution:


extension Data {

    init<T>(from value: T) {
        // 1
        let pointer = UnsafeMutablePointer<T>.allocate(capacity: 1)
        // 2
        pointer.initialize(to: value)
        defer {
            pointer.deinitialize(count: 1)
            pointer.deallocate()
        }
        // 3
        let bufferPointer = UnsafeBufferPointer(start: pointer, count: 1)
        self.init(buffer: bufferPointer)
    }

    func to<T>(type: T.Type) -> T {
        return self.withUnsafeBytes { $0.load(as: T.self) }
    }
}
  1. You allocate memory using UnsafeMutablePointer.allocate. The generic parameter lets Swift know you’re using the pointer to load and store values
  2. You must initialize typed memory before use and deinitialize it after use. You do this using the initialize and deinitialize methods, respectively.
  3. You convert the pointer to UnsafeBufferPointer. It points to safe memory until the end of the initializer.