I'm using Xamarin, on VS2015
My call to GetRequestStream() hangs until timeout, but only on release builds. Debug builds don't have the issue.
See below for how I'm using it - I'm using GetResponse() below that, but it never gets there.
The only thing in the log is this, every 30 seconds (the interval I'm using):
Sending 53 bytes of post data...
And my code:
WebRequest client = WebRequest.Create(string.Format(REQUEST_URL, function));
client.Proxy = null;
client.ContentType = "application/json";
client.Method = "POST";
client.ContentType = "application/x-www-form-urlencoded";
// Password
string postData = string.Format("email={0}&password={1}", HttpUtility.UrlEncode(email), HttpUtility.UrlEncode(password));
var data = Encoding.UTF8.GetBytes(postData);
client.ContentLength = data.Length;
// Write data
Log.Debug("AppName", "Sending "+data.Length+" bytes of post data...");
using (var stream = client.GetRequestStream()) {
Log.Debug("AppName", "Acquired stream...");
stream.Write(data, 0, data.Length);
}
Log.Debug("AppName", "Post data sent.");
When I'm debugging, or even just using a debug build, it works every time. Additionally, it always works on the emulator.