Hello I am new on web sockets so was wondering what am I doing wrong here, I have a server and client
code looks something like this
public class SampleSocketService: WebSocketBehavior
{
private int globalvar = 1;
protected override void OnMessage(MessageEventArgs e)
{
if(...somecondition)
{
while(...loopcondition)
globalvar++;
}
if(...anothercondition)
{
this.Send(globalvar);
}
}
}
problem is when I am sending to client the globalvar it is always = 1
Any ideas?