Unless the D3DXSPRITE_OBJECTSPACE
flag is set, the ID3DXSprite::Begin
method sets the world, view and projection transformations on the device.
These default transformations do not work well if sprites are rotated out of the X-Y plane so I would like to modify them, which will be a lot easier if I know what they are.
What transformations does ID3DXSprite::Begin
set?
ID3DXSprite::Begin
sets the world and view transformations to the identity.The projection transformation is set to
matProj
: