I am a newcomer to the sound programming. I have a real-time sound visualizer(http://www.codeproject.com/Articles/20025/Sound-visualizer-in-C). I downloaded it from codeproject.com.

In AudioFrame.cs class there is an array as below:

_fftLeft = FourierTransform.FFTDb(ref _waveLeft);

_fftLeft is a double array. _waveLeft is also a double array. As above they applied FouriorTransform.cs class's FFTDb function to a _waveLeft array.

Here is FFTDb function:

static public double[] FFTDb(ref double[] x)
    {

        n = x.Length;
        nu = (int)(Math.Log(n) / Math.Log(2));
        int n2 = n / 2;
        int nu1 = nu - 1;
        double[] xre = new double[n];
        double[] xim = new double[n];
        double[] decibel = new double[n2];
        double tr, ti, p, arg, c, s;
        for (int i = 0; i < n; i++)
        {
            xre[i] = x[i];
            xim[i] = 0.0f;
        }
        int k = 0;
        for (int l = 1; l <= nu; l++)
        {
            while (k < n)
            {
                for (int i = 1; i <= n2; i++)
                {
                    p = BitReverse(k >> nu1);
                    arg = 2 * (double)Math.PI * p / n;
                    c = (double)Math.Cos(arg);
                    s = (double)Math.Sin(arg);
                    tr = xre[k + n2] * c + xim[k + n2] * s;
                    ti = xim[k + n2] * c - xre[k + n2] * s;
                    xre[k + n2] = xre[k] - tr;
                    xim[k + n2] = xim[k] - ti;
                    xre[k] += tr;
                    xim[k] += ti;
                    k++;
                }
                k += n2;
            }
            k = 0;
            nu1--;
            n2 = n2 / 2;
        }
        k = 0;
        int r;
        while (k < n)
        {
            r = BitReverse(k);
            if (r > k)
            {
                tr = xre[k];
                ti = xim[k];
                xre[k] = xre[r];
                xim[k] = xim[r];
                xre[r] = tr;
                xim[r] = ti;
            }
            k++;
        }
        for (int i = 0; i < n / 2; i++)
            decibel[i] = 10.0 * Math.Log10((float)(Math.Sqrt((xre[i] * xre[i]) + (xim[i] * xim[i]))));
        return decibel;
    }

When I play a music note in a guitar i wanted to know it's frequency in a numerical format. I wrote a foreach loop to know what is the output of a _fftLeft array as below,

  foreach (double myarray in _fftLeft)

            {
                Console.WriteLine(myarray );
            }

This output's contain lots of real-time values as below .

41.3672743963389
,43.0176034462662,
35.3677383746087,
42.5968946936404,
42.0600935794783,
36.7521669642071,
41.6356709559342,
41.7189032845742,
41.1002451261724,
40.8035583510188,
45.604366914128,
39.645552593115

I want to know what are those values (frequencies or not)? if the answer is frequencies then why it contains low frequency values? And when I play a guitar note I want to detect a frequency of that particular guitar note.

1

There are 1 best solutions below

0
On

Based on the posted code, FFTDb first computes the FFT then computes and returns the magnitudes of the frequency spectrum in the logarithmic decibels scale. In other words, the _fftLeft then contains magnitudes for a discreet set of frequencies. The actual values of those frequencies can be computed using the array index and sampling frequency according to this answer.

As an example, if you were plotting the _fftLeft output for a pure sinusoidal tone input you should be able to see a clear spike in the index corresponding to the sinusoidal frequency. For a guitar note however you are likely going to see multiple spikes in magnitude corresponding to the harmonics. To detect the note's frequency aka pitch is a more complicated topic and typically requires the use of one of several pitch detection algorithms.