In the impact.js framework, what is the structure of level objects produce by the Weltmeister level editor ?
The most information I was able to find on this is the documentation for ig.game.loadlevel, but it is very limited. In particular what is the meaning of the conent of a layer's data property ?
What is the structure of impact.js level objects?
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The example from the docs:
The level object has 2 sections, the
entitiesandlayers, both of which are arrays. The entities array contains entities that will spawned during level load. In the example above this is equivalent to callingig.game.spawnEntity(EntityClassName, 64, 32, {})The objects in the
layersarray create either anig.BackgroundMapor anig.CollsionMap, depending on the name of the map. If the name is"collision", then the game will create aig.CollisionMapatig.game.collisionMap. If it's anything else, then it will create anig.BackgroundMapand add it to theig.game.backgroundMapsarray.The
dataproperty of thelayerstructure is the tile map itself. The array determines which tile from the tileset to draw.