class Event
{
public:
virtual std::string getEventType()
{
return typeid(*this).name();
}
}
class NotWorkEvent
{
public:
virtual std::string getEventType()
{
return typeid(this).name();
}
};
struct EventCallBak
{
long funcId_;
EventConsumeFunc func_;
};
class EventBus
{
public:
EventBus()
: callbackId_(0)
{}
void publish(std::shared_ptr<Event> event)
{
std::lock_guard<std::recursive_mutex> lock(mutex_);
for (auto msgCb : callbackMap_)
{
if (event->getEventType() == msgCb.first)
{
for (EventCallBak cb : msgCb.second)
{
cb.func_(event);
}
}
}
}
template<typename T>
long registerHandler(EventConsumeFunc func)
{
std::string type = typeid(T).name();
std::lock_guard<std::recursive_mutex> lockGuard(mutex_);
EventCallBak cb;
cb.funcId_ = callbackId_++;
cb.func_ = func;
auto it = callbackMap_.find(type);
if (it == callbackMap_.end())
{
std::vector<EventCallBak> cbs;
cbs.push_back(cb);
callbackMap_[type] = cbs;
}
else
{
it->second.push_back(cb);
}
return cb.funcId_;
}
std::map<std::string, std::vector<EventCallBak>> callbackMap_;
mutable std::recursive_mutex mutex_;
long callbackId_;
};
And here are the test code:
class AnEvent : public Event
{
};
std::shared_ptr<EventBus> eventBus = std::make_shared<EventBus>();
int eventCaller = eventBus_->registerHandler<AnEvent>(
[&](std::shared_ptr<Event> event)
{
std::shared_ptr<AnEvent> typedEvent = std::dynamic_pointer_cast<AnEvent>(event);
EXPECT_TRUE(typedEvent != nullptr);
});
Test result:
- if I define the EVENT as the "EVENT" class, then the AnEvent will be handled correctly.
- if I define the EVENT as the "NotWorkEvent" class, then the AnEvent will not be triggered.
My question:
1.What's the difference between typeid(*this), typeid(this) and also typeid(varname)?
2.Is that the same value (save to use with any compiler and C++ version) returned by typeid(T).name() in the template and typeid(*this) ?
*this
is an lvalue reference to the object andthis
is a pointer to the object. When you applytypeid
on a reference, you get type info of the dynamic type of the referred object (if the type is dynamic). When you applytypeid
on a pointer, you get type info of the pointer type.No. The name is implementation defined and is different across language implementations.