In my app, I want to generate multiple thumbnails of a video, preferably good quality thumbnails. My old approach was to perform a loop 15 times, and copy a CGImage at different time. As shown below
func generateThumbnails(_ fileURL:URL) {
let asset = AVAsset(url: fileURL)
let imageGenerator = AVAssetImageGenerator(asset: asset)
imageGenerator.apertureMode = AVAssetImageGeneratorApertureMode.cleanAperture
imageGenerator.appliesPreferredTrackTransform = true
let duration = asset.duration
let seconds = CMTimeGetSeconds(duration)
let addition = seconds / 15
var number = 1.0
do {
while number < seconds {
let thumbnailCGImage = try imageGenerator.copyCGImage(at: CMTimeMake(Int64(number),1), actualTime: nil)
let image = UIImage(cgImage: thumbnailCGImage)
thumbnails.append(image)
number += addition
}
} catch let err {
return
}
}
However, after doing some more research, I found it was more logical to just generate thumbnails asynchronously using
let imageGenerator = AVAssetImageGenerator(asset: asset)
imageGenerator.generateCGImagesAsynchronously(forTimes: [NSValue], completionHandler: AVAssetImageGeneratorCompletionHandler)
However, I don't really know what the I am supposed to input into the [NSValue] and the completion handler.
I just need an explanation on how to generate thumbnails this way, and see if it's the better thing to do.
https://developer.apple.com/documentation/avfoundation/avassetimagegenerator/1388100-generatecgimagesasynchronously
Usage: