I provide an iOS webrtc library for unity to use. When I close the connection, my unity AudioSource.Play() can't play sound.
Calling AudioSettings.Reset() fixes the problem, but AudioSettings.Reset() causes the UI thread to stall for 1-2 seconds.
I provide an iOS webrtc library for unity to use. When I close the connection, my unity AudioSource.Play() can't play sound.
Calling AudioSettings.Reset() fixes the problem, but AudioSettings.Reset() causes the UI thread to stall for 1-2 seconds.
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