So in popular games like Ratchet & Clank and Grand Theft Auto, when the player flies out of the map and keeps going further and further away, the character and all the vertices start to 'vibrate' more and more until the character is unrecognizable... Why does that happen?
Why do 3D game player characters start to morph when out of map bounds?
162 Views Asked by Adam At
1
There are 1 best solutions below
Related Questions in GRAPHICS
- Removing flashiness/ shakiness from scrolling text
- Algorithm for drawing tiles on screen
- Can this kind of SVG be simplified?
- Interactive bend image
- Plot: Add legend that overlay several Frames
- I made a function that uses graphics and I wanted to call it in the main it did not work
- Creating new shape palettes in ggplot2 and other R graphics
- How to move everything in Graphics2D by x,y coordinates.
- Java Graphics Dispose Method
- How can I convert PNG to GIF keeping the transparency?
- Java repaint() not calling paintComponent
- 1080p resolution is not detected by screen.bounds and reverts to 720p
- Creating a Texture2DArray and populate it with solid values
- paintComponent method not being called by repaint
- Dealing with and printing large text files
Related Questions in 3D
- Is there a way to import Collada files into Java?
- 3d mouse aim camera 3rd person vertical C#
- 3D B-Spline approximation
- MatLab 3-vector plot/mesh with colour-scale
- Matplotlib 3d: surface does not cover a line
- Draw a sphere on a billboard with world normal from a pointlist
- babylon skybox from hell
- Create histogram
- How to get accurate 3D depth from 2D screen mouse click for large scale object in OpenGL?
- Custom WhirlyGlobe Skin
- Converting 2D images to 3D
- How to setup camera to point at object
- Finding 3D coordinate of object
- MATLAB 3D sliding window on a volume
- How to check for collisions in ThreeJS?
Related Questions in GAME-ENGINE
- Developing a Checkers (Draughts) engine, how to begin?
- PlayN and Firefox issues
- Where to Start developing XBox One Game having Kinect Capabilties
- Why is my array of indices from 0-16129 is not null but the rest are?
- Box doesn't roll in Bullet Physics
- HTML5 Canvas efficiency
- corona apk installation runtime error
- Natural approach to create a dynamic game engine for Android
- Render game objects in android app
- What can be a minimal example of game written in Haskell?
- Player Movement Direction Logic
- MonoGame vs Unity3D
- Eclipse program runs faster than after it is exported
- Waiting for touch input without blocking game thread
- 2D cross-platform game engine
Related Questions in GAME-PHYSICS
- Create polygon from grid (for collisions)
- timing issues while creating replay of game (ghost for racing)
- Bullet not shooting next to my spaceship sprite(LIbgdx)
- How can I prevent picture boxes from intersecting, while they are in constant movement?
- How to shoot infinite bullets in game coded in Python?
- Bounce a ball from one point to another - Vector and Acceleration
- Box doesn't roll in Bullet Physics
- How to calculate the time it takes to reach terminal velocity under constant acceleration?
- Are multiple didBeginContact calls called simultaneously?
- 2D Collision response - rotating, moving polygon hitting a wall
- Constant Velocity Jitters in SpriteKit
- SpriteKit - add border with SKView
- AS3 AI barrier detection and movement
- Java 2D Platformer Gravity
- 2D orbital Physics model showing strange behaviour
Related Questions in GAME-DEVELOPMENT
- Slow down player when colliding with "dirt" on ground
- Using Neural Networks Without Training Them
- How can I write a simple real-time game loop in pure Haskell?
- JS TileMap iOS 8 and swift, incomprehensible archive?
- Line to Circle transformation
- AWT Canvas BufferStrategy and resize flickering
- Player Movement Troubles
- Cant understand how to get this collision detection to work what am i doing wrong?
- How do I simulate a button click for BattleCry?
- c# XNA 4.0 Camera zoom and sprite resizing
- Github release a specific folder
- Getting a point in the local frame of a simulated robot
- Tips for an AI for a 2D racing game
- Adding a Mysql query to a Javascript function?
- Post Streamlined: Need PLC Project Advice: Arcade Button Pre-Encoder, Remapping+Turbo+Slow Functions
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
My guess would be that it is due to floating point inaccuracy. As the character goes further away from the origin of the map, the (x, y) coordinates of its vertices (that are most likely single-precision floating points), get bigger and bigger.
The issue here is that single-precision floating points are only able to represent correctly around 7 correct significant digits in decimal representation. Hence, if the x position of the character starts to approach 10,000,000, all the vertices that are between 10,000,000 and 10,000,001 will actually be snapped to the same x value (the closest value representable in single-precision floating-point). This "snapping" (or "rounding error") is what cause the vertices not to be displayed at the intended position, and hence creating artefact such as vibrating, or huge deformation that makes the character not recognizable anymore.