I have a converter method:
MyPoco Convert(dynamic p) => new MyPoco { A = p.X, B = p.Y };
void Test()
{
dynamic item = new { X = 1, Y = 2 };
var poco = (MyPoco)Convert(item);
}
I have to explictly cast the result to MyPoco, otherwise poco will become a dynamic variable, too.
But, if I inline the Convert method;
void Test()
{
MyPoco Convert(dynamic p) => new MyPoco { A = p.X, B = p.Y };
dynamic item = new { X = 1, Y = 2 };
var poco = Convert(item);
}
I don't need to cast ConvertItem to MyPoco. Is there a reason for this behavior? It should be easy for the compiler to know that Convert return-type is MyPoco, right?
There is a difference between them which could be the reason - local functions don't support overloading. I think it is important - imagine we have two methods with the same name and with different input and output types
It means the result may be string or int - we don't know it in compile time.
While for the following code we get the error that local variable or function already declared
We can only write something like this
So when compiler sees the local Hello(...) call it knows that return type is string.
Upd:
Regarding the compiler ability to infer correct type in case of dynamic.
I think yes, it is possible for compiler to catch such cases - if we know in compile time that there is the only one method, there is no chance that in runtime another one will appear.
I could imagine e.g. the method we call is in another assembly, and in runtime we loaded newer version which has different signature - with dynamic it will work, but for the, say, private static method with no overloads I think we could infer non-dynamic type.
But I think, it is was decided to implement it that way for the sake of simplicity - it is easier to keep in mind simple rule - everything that touches dynamic - dynamic.
For local functions for simplicity I think it would be easier to also have them dynamic. I think it is just decision made by different people implementing that.
I checked the roslyn source code trying to find information about that.
The place where it is defined is Binder_Invocation.cs, BindMethodGroupInvocation method.
For local function the following method is called
As you can see the also say about overloading, but for the normal method call no any information about the reason
They create dynamic if there is at least one canditate. So, as I said, I think it could be done non-dynamic, but the people who implemented it originally kept it dynamic, probably for simplicity.
What you could do in order to find more details is to try to implement the case when no overloading methods, changing the code
by adding the check if Length == 1 then call BindInvocationExpressionContinued instead of BindDynamicInvocation and run the tests and check if something fails, maybe it helps.(I didn't even manage to get the roslyn project built, dotnet core is a bit weird)
P.S.
According to this
For local function we could get dynamic instead of concrete type.
If you type something like this
Yes, it will give the error, but if you check the inferred type it of r will show dynamic))