I have a fragment containing a RecyclerView within a ViewPager, which works fine the first time I enter the page. However, after switching back and forth between ViewPager pages multiple times, the RecyclerView starts to lag.
Upon analyzing a perfetto-trace file, I noticed that during scrolling, each frame calls the syncFrameState function, leading to a large number of textureUpload calls and causing the lag. I'm puzzled by why texture uploads are happening in every frame. Shouldn't they be cached to improve performance?"
When is the 'textureUpload' function intended to be called, and how can I ensure that the 'drawFrame' call dequeues buffers similar to how it's done in other pages?