I want to integrate a running character in my game, I downloaded the animation via Mixamo. The player is running and if I attach the camera directly to the Player it's shaking the camera and the game is not playable. So I made a different script for the camera. In there, the camera follows always the player but turns, like the player, via
float h = PlayerMovement.horizontalSpeed * Input.GetAxis("Mouse X");
transform.Rotate(0, h * Time.deltaTime * 60, 0);
(for the camera) and
float h = horizontalSpeed * Input.GetAxis("Mouse X");
transform.Rotate(0, h * Time.deltaTime * 60, 0);
for the player. But after a view seconds I'm running in a completely different way then I look. Why is that and how can I solve this?
I tried different animations - nothing worked.
Update: If there is no rigidbody and no collider attached to it it works fine. But I need them.
remove this:
float h = horizontalSpeed * Input.GetAxis("Mouse X");
and drag the camera onto the play. as a child of the player the camera will follow and turn with the play.
if the camera is already a child of player, this would explain why your getting a messed up turn, because your changeing the players angle, by x, which changes the camera angle by x, and then your changeing the camera angle by x again, making them not line up.