TCPServer
#include<stdio.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/ip.h>
#include<netinet/in.h>
#include<string.h>
#include<stdlib.h>
int main()
{
int fd = socket(AF_INET, SOCK_STREAM, 0);
if(fd == -1)
{
printf("socket failed!\n");
exit(0);
}
printf("Enter port: ");
int port;
scanf("%d",&port);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = INADDR_ANY;
int bind_ret = bind(fd, (struct sockaddr*)(&server), sizeof(server));
if(bind_ret == -1)
{
printf("bind failed!\n");
exit(0);
}
int listen_ret = listen(fd, 10);
if(listen_ret == -1)
{
printf("listen failed!\n");
exit(0);
}
struct sockaddr_in client;
int l = sizeof(client);
int client_fd = accept(fd, (struct sockaddr*)(&client), &l);
if(client_fd == -1)
{
printf("accept failed!\n");
exit(0);
}
while(1)
{
char msg_recv[50];
int recv_ret = recv(client_fd, msg_recv, sizeof(msg_recv),0);
if(recv_ret == -1)
{
printf("recv failed!\n");
exit(0);
}
msg_recv[recv_ret]='\0';
if(strcmp("bye",msg_recv)==0)
{
exit(0);
}
printf("Message recieved: %s\n",msg_recv);
char msg_send[50];
printf("Enter message: ");
scanf(" %s",msg_send);
int send_ret = send(client_fd, msg_send, strlen(msg_send),0);
if(send_ret == 0)
{
printf("send failed!\n");
}
if(strcmp("bye",msg_send) == 0)
exit(0);
}
}
TCPClient
#include<stdio.h>
#include<sys/socket.h>
#include<sys/types.h>
#include<netinet/ip.h>
#include<netinet/in.h>
#include<string.h>
#include<stdlib.h>
int main()
{ int fd = socket(AF_INET, SOCK_STREAM, 0);
if(fd == -1)
{
printf("socket failed!\n");
exit(0);
}
int port;
printf("Enter port number: ");
scanf("%d",&port);
struct sockaddr_in client;
client.sin_family = AF_INET;
client.sin_port = htons(port);
client.sin_addr.s_addr = INADDR_ANY;
int connect_ret = connect(fd, (struct sockaddr*)(&client), sizeof(client));
if(connect_ret == -1)
{
printf("connect failed!\n");
exit(0);
}
while(1)
{
printf("Enter message: ");
char msg_send[50];
scanf("%s",msg_send);
int send_ret = send(fd, msg_send, strlen(msg_send), 0);
if(send_ret == -1)
{
printf("send failed!\n");
exit(0);
}
if(strcmp("bye", msg_send)==0)
{
exit(0);
}
char msg_recv[50];
int recv_ret = recv(fd, msg_recv, sizeof(msg_recv), 0);
if(recv_ret == -1)
{
printf("recv failed!\n");
exit(0);
}
msg_recv[recv_ret]= '\0';
if(strcmp("bye", msg_recv) == 0)
exit(0);
printf("Message recieved: %s \n",msg_recv);
}
}
In the above program for Server, recv
and send
were called by passing client_fd
as the argument, while in the program for Client, recv
and send
were called by passing fd
as the argument. I wanted to know why on the server side we did not use its own socket file descriptor like we did on the client side?
The server’s
fd
descriptor is alisten()
’ing socket. It can’t perform any I/O, only receive incoming client connections.accept()
pulls a pending client connection fromfd
’s queue and returns a new socket descriptor that can perform I/O with that client.The client’s
fd
descriptor is aconnect()
‘ing socket. It can perform I/O with the server once its connection has been accepted.