It seems the C++ Networking TR2 contains/is based on the ASIO library, which all-but-implements a thread pool - an extra 30 lines are sufficient for a rudimentary one - does that mean there will also be something like an std::thread_pool
as part of it? Or beside it? If not - has that been proposed before and rejected?
Motivation: I'm probably going to need one soon, and I've noticed it's mostly "Oh, I've rolled my own, here's the GitHub link" situation - and thought I'd try to figure out what's likely to become standard, if anything.