Will C++ with the Networking TR2 also have a standard thread pool implementation?

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It seems the C++ Networking TR2 contains/is based on the ASIO library, which all-but-implements a thread pool - an extra 30 lines are sufficient for a rudimentary one - does that mean there will also be something like an std::thread_pool as part of it? Or beside it? If not - has that been proposed before and rejected?

Motivation: I'm probably going to need one soon, and I've noticed it's mostly "Oh, I've rolled my own, here's the GitHub link" situation - and thought I'd try to figure out what's likely to become standard, if anything.

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