Win32 application wired memory usage

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I have write an win32 application using flutter 3.0.5. It uses some third party library and shared library also written by me. Currently I found there is wired memory usage.

Once the application start up, it would take around 150MB memory. If I do nothing, just leave it there. The memory occupied would not grow up. But if I open chrome with multiple times or launch some games. The memory occupied by this application would grow up to around 600-800MB. The more tabs in chrome, the more memory it would occupied. Even if I pause this application using INT 3. The memory still grow up. Using tool VMMap, I found some clue. Before memory grow up After memory grow up This phenomenon only happened on specified machine. I have no idea why this happened. Could anyone help me about this?

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