I've done a fair amount of searching the web, but I'm currently attempting to work with "Live Photos" in Playground. I'm aware of the framework (PHLivePhoto), I just have no clue if working with them in Playground is possible due to that fact that there's not much to "import" as there doesn't seem to be any "Live Photos" available for download online. Any ideas?
Working with Live Photos in Playground
5.5k Views Asked by Idris At
1
There are 1 best solutions below
Related Questions in IOS
- Get Maximum Log Size
- Debugging Windows Services while starting
- Possible consequences of duplicate ProgId for different classes
- How to chain BCryptEncrypt and BCryptDecrypt calls using AES in GCM mode?
- mingw-64 conflicting declarations when cross-compiling
- I run an EXE program from a Windows Service but I can't see form C#?
- Why is PowerShell "not recognized" when installing Chocolatey?
- How to check if Windows device is phone or tablet/pc?
- How to add directories to Cygwin gcc default search path
- Can't install anything with pip2 on Windows 7 due to UnicodeDecodeError
Related Questions in SWIFT
- Get Maximum Log Size
- Debugging Windows Services while starting
- Possible consequences of duplicate ProgId for different classes
- How to chain BCryptEncrypt and BCryptDecrypt calls using AES in GCM mode?
- mingw-64 conflicting declarations when cross-compiling
- I run an EXE program from a Windows Service but I can't see form C#?
- Why is PowerShell "not recognized" when installing Chocolatey?
- How to check if Windows device is phone or tablet/pc?
- How to add directories to Cygwin gcc default search path
- Can't install anything with pip2 on Windows 7 due to UnicodeDecodeError
Related Questions in UIKIT
- Get Maximum Log Size
- Debugging Windows Services while starting
- Possible consequences of duplicate ProgId for different classes
- How to chain BCryptEncrypt and BCryptDecrypt calls using AES in GCM mode?
- mingw-64 conflicting declarations when cross-compiling
- I run an EXE program from a Windows Service but I can't see form C#?
- Why is PowerShell "not recognized" when installing Chocolatey?
- How to check if Windows device is phone or tablet/pc?
- How to add directories to Cygwin gcc default search path
- Can't install anything with pip2 on Windows 7 due to UnicodeDecodeError
Related Questions in SWIFT-PLAYGROUND
- Get Maximum Log Size
- Debugging Windows Services while starting
- Possible consequences of duplicate ProgId for different classes
- How to chain BCryptEncrypt and BCryptDecrypt calls using AES in GCM mode?
- mingw-64 conflicting declarations when cross-compiling
- I run an EXE program from a Windows Service but I can't see form C#?
- Why is PowerShell "not recognized" when installing Chocolatey?
- How to check if Windows device is phone or tablet/pc?
- How to add directories to Cygwin gcc default search path
- Can't install anything with pip2 on Windows 7 due to UnicodeDecodeError
Related Questions in PHLIVEPHOTO
- Get Maximum Log Size
- Debugging Windows Services while starting
- Possible consequences of duplicate ProgId for different classes
- How to chain BCryptEncrypt and BCryptDecrypt calls using AES in GCM mode?
- mingw-64 conflicting declarations when cross-compiling
- I run an EXE program from a Windows Service but I can't see form C#?
- Why is PowerShell "not recognized" when installing Chocolatey?
- How to check if Windows device is phone or tablet/pc?
- How to add directories to Cygwin gcc default search path
- Can't install anything with pip2 on Windows 7 due to UnicodeDecodeError
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
It's possible to make and view a PHLivePhoto in the Playground from the elements of an actual Live Photo.
In OS X's
Photos
app, select a Live Photo and go to menuIt will create a
.JPG
and a.mov
.Drop these two files in the
Resources
folder of the Playground (menu View > Navigators > Show Project Navigator).Get the URLs for these two files with
NSBundle
(in my example the files are "IMG_0001.JPG" and "IMG_0001.mov"):And create an actual image, we will need it for the Live Photo preview image:
Import the necessary frameworks:
And set the Playground in asynchronous mode:
Now we're going to use
PHLivePhoto
'srequestLivePhotoWithResourceFileURLs
method to create a PHLivePhoto from our elements:Then we call like this:
For example, let's say you want the Playground to make a live view:
Note that since there's no way to interact with the live view to start the playback of the Live Photo we have to do it ourselves with
PHLivePhotoView
'sstartPlaybackWithStyle
method.You can force the live view to appear in the Playground by showing the Assistant Editor in menu
Note: it can take some time for the Playground to create the PHLivePhoto and initiate the live view.
With Xcode 7.3b+ we can finally have some UI interaction in Playgrounds.
I've made an adaptation of this answer with a simple view and touchesBegan, just click the LivePhoto when the console says so:
The same example for Swift 3.0.2 (Xcode 8.2.1):