I would like to make a program that utilises the XBox 360 controller's inputs to give outputs, for example if you press A on the controller, it would be the same as pressing A on the keyboard. I plan to use this for game development and do not want the outputs to be customisable, but I do want a window to be visible so that it can be closed at any time. How would I go about making this program (For Windows) and have it be simple to use.
XBox 360 controller non-customisable mapping
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I would advise using an input abstract class and converting the input types you need using concrete classes to convert input (A on keyboard or RTrigger on Xbox) into a input action in your game (punch button press, jump button press, Movement in X direction etc).
In C# this can be done relatively easily. Create a class/struct to be the target of your conversion return. In my case I did a fighting game platform with actions and movement with camera control, I call this
InputState
:You can then create a abstract
InputConverter
class that takes an input of some type and returns thisInputState
class:You can then extend this class into others, for example in Unity3D I use this class I created to make input with an XBox controller convert to the
InputState
class above. When initialized it required the player ID to get the correct controller. The most import part here is thepublic override InputState Convert
that returns your gamesInputState
object:Using this class you can specifically use the buttons you want for the actions you need and do this with whatever inputs you choose. Here is the unity Keyboard converter:
Finally
Depending on player choice I can simply instantiate the input converter of my choosing using an enumerator and use an
InputHandler
class to call an update and retrieve the state of input from the appropriate one without needing to know which one it was that the player uses. This is important as you want to only call these inputs when your game engine is ready and using the settings the player has selected (XBox, Keyboard+Mouse, PC GamePad, etc.) :Hope this helps.