Xcode 10.1 profiling shaders this may take a while (forever???)

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I'm debugging an iOS/Metal app. When pressing the GPU capture frame button (the little camera) Xcode says: "Profiling shaders. This may take a while...", but is taking forever! Is that normal? How can I fix this?

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Set your project's "iOS Deployment Target" to a higher version. It is still going to take a while, though, so be patient :)