I am trying Zeromq Hello world example for server and client. below is the example code
//
// Hello World client in C++
// Connects REQ socket to tcp://localhost:5555
// Sends "Hello" to server, expects "World" back
//
#include <zmq.hpp>
#include <string>
#include <iostream>
int main ()
{
// Prepare our context and socket
zmq::context_t context (1);
zmq::socket_t socket (context, ZMQ_REQ);
std::cout << "Connecting to hello world server…" << std::endl;
socket.connect ("tcp://localhost:5555");
// Do 10 requests, waiting each time for a response
for (int request_nbr = 0; request_nbr != 10; request_nbr++) {
zmq::message_t request (6);
memcpy ((void *) request.data (), "Hello", 5);
std::cout << "Sending Hello " << request_nbr << "…" << std::endl;
socket.send (request);
// Get the reply.
zmq::message_t reply;
socket.recv (&reply);
std::cout << "Received World " << request_nbr << std::endl;
}
return 0;
}
and the Server code
//
// Hello World server in C++
// Binds REP socket to tcp://*:5555
// Expects "Hello" from client, replies with "World"
//
#include <zmq.hpp>
#include <string>
#include <iostream>
#include <unistd.h>
int main () {
// Prepare our context and socket
zmq::context_t context (1);
zmq::socket_t socket (context, ZMQ_REP);
socket.bind ("tcp://*:5555");
while (true) {
zmq::message_t request;
// Wait for next request from client
socket.recv (&request);
std::cout << "Received Hello" << std::endl;
// Do some 'work'
sleep (1);
// Send reply back to client
zmq::message_t reply (5);
memcpy ((void *) reply.data (), "World", 5);
socket.send (reply);
}
return 0;
}
The Code works fine I am able to send the request and get the reply.
But I want that the server should not wait for the request from the client .The server continue running and if the request from the client come it give the reply.
What changes can I make in the program to achieve this.
You need to work with thread to do this. For an example with Boost thread http://thisthread.blogspot.fr/2011/08/multithreading-with-zeromq.html