Hello I am following a tutorial for a air hockey game and how do i make it so when the ball comes in contact with the barrier it bounces no matter how hard i hit it it bounces off. Since i am currently using bouncing 2d physics i need to apply force for it to bounce but i want it to bounce no matter the force. thank you for your help. i would appreciate a simple explanation since im new to unity. enter image description here
1
There are 1 best solutions below
Related Questions in UNITY-GAME-ENGINE
- How to use invokerepeating and make ui text fade in/out over time?
- Player input not working properly in unity
- Get block in Mesh Unity
- Does Unity render invisible material?
- Physics.OverlapSphere couldn't detect my ‘Player’
- Cannot sync non-player objects in Unity mirror
- How to script a simple collision using hands in OVRCameraRigInteraction?
- Drawing on 3D object at Unity
- How to Override Spline Rotation for Player-Controlled Car in Racing Game?
- Why doesn't my enemy shield take damage first. Instead both enemy and shield are being destroyed together
- unity + Vuforia balck screen in android AR app
- how do I change an objects tag when the game closes
- How to remove white space in a user's input through an input field in Unity?
- Timeline doesn't start eventhough it recognises the trigger input
- Ragdoll 2D Aiming
Related Questions in BOUNCE
- Do Blocked Google Analytics tracking count as bounces?
- Bounce Button Animation in Compose
- TRANSPORT.RULES.RejectMessage; the message was rejected by organization policy
- How to move around an object drawn on a panel with button click
- Bounce Castle jdk18on encrypt/sign email
- Ball slowing down at Pong game
- Dealing with bounced emails
- Monogame make objects in class move independently
- 2D Bouncing Ball
- ScrollView + LazyStacks stutter
- bounce function in pygame
- How to Disable page bounce in Flutter Tab?
- Bouncing all gets magnitude and velocity 0 after a while and stops
- Extreme Novice needing assistance with mousePressed() event
- When the bullet hits, the cowboys should fall down and a message should be shown
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
You can set a constant Rigid body.Velocity in the reflected direction with Vector3. Reflect.
Constan velocity set is my proposal according to the explanation " it bounces no matter how hard i hit it it bounces off ". For a more detailed behavior, details can be handled in the code to set the velocity accordingly. A more detailed explanation would be needed but with the real behavior of the disk in mind, I would reflect the rigidbody's direction on hit event and if the velocity vector module is smaller than some threshold, set a constant speed.