i can rotate a 3d object with swiping one finger
var curPos = undefined;
var transform = script.getSceneObject().getTransform();
var speed = 10.0;
script.createEvent("TouchStartEvent").bind(function (eventData) {
curPos = eventData.getTouchPosition();
});
script.createEvent("TouchMoveEvent").bind(function (eventData) {
if(!curPos)
return;
var nextPos = eventData.getTouchPosition();
var deltaX = nextPos.x - curPos.x;
var deltaY = nextPos.y - curPos.y;
var mat = transform.getInvertedWorldTransform();
var axisX = mat.multiplyDirection(vec3.up());
var deltaRotX = quat.angleAxis(deltaX * speed, axisX);
var axisY = mat.multiplyDirection(vec3.right());
var deltaRotY = quat.angleAxis(deltaY * speed, axisY);
var rot = transform.getLocalRotation().multiply(deltaRotX).multiply(deltaRotY);
transform.setLocalRotation(rot);
curPos = nextPos;
});
but when i try to scale it with two fingers, it keeps rotating
any suggestions please, i use a simple script for the rotation
THANKSenter image description here
I need to block two fingers or more when touching the screen