I'd like to refresh my swap chain when my game switches from windowed to fullscreen and vice versa, for the moment I only found uMsg == WM_SIZE which but it's not optimal, fullscreen to borderless doesn't work unfortunately.... Is there another message ? Thanks
A way to listen window mode changes WndProc
182 Views Asked by Bam Bou At
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For "fullscreen" vs. "windowed" handling using DXGI, there are two basic approaches:
Let DXGI do it for you via
DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH.Use the flag
DXGI_MWA_NO_WINDOW_CHANGESand handle it yourself. You in fact do useWM_SIZEto determine the changes. You may also want to useDXGI_MWA_NO_ALT_ENTERand handle the ALT+ENTER shortcut in your WndProc.See Microsoft Docs: DirectX Graphics Infrastructure (DXGI) Best Practices.
For windowed mode, a challenge with
WM_SIZEis that as the 'rubberband' rectangle is adjusted you get a lot of these messages, and resizing the backbuffer is not that fast. One solution here is to useWM_ENTERSIZEMOVEandWM_EXITSIZEMOVEso you can pause the resizing until it's completed.See GitHub a detailed WndProc implementation.