I have two dynamic bodies attached together with a revolute joint. Both of the bodies are also connected to a static body on the other ends. I need the joint between the two dynamic bodies to break when more than a certain amount of force is applied, that is, when there's more mass than the joint can resist. How is this done in Box2d? I guess this is not handled by Box2d automatically. Here's the graphical overview of what I want to achieve.
Achieve joint break when more than certain force is applied
2.5k Views Asked by Mikayil Abdullayev At
1
There are 1 best solutions below
Related Questions in BOX2D
- Set log4j.properties for GWT
- Compound classes stored in an array are not accessible in selenium java
- Eclipse color highlighting broken
- Eclipse Luna with Nodeclipse hangs when navigating a .js file with the Outline view
- Java Heap Space error on Layout xml: GC overhead limit exceeded
- Eclipse, how to find how many attributes defined in a class?
- Eclipse and Windows Headers
- Eclipse find source file from library
- mingw-64 conflicting declarations when cross-compiling
- String.split() not behaving in android
Related Questions in REVOLUTE-JOINTS
- Set log4j.properties for GWT
- Compound classes stored in an array are not accessible in selenium java
- Eclipse color highlighting broken
- Eclipse Luna with Nodeclipse hangs when navigating a .js file with the Outline view
- Java Heap Space error on Layout xml: GC overhead limit exceeded
- Eclipse, how to find how many attributes defined in a class?
- Eclipse and Windows Headers
- Eclipse find source file from library
- mingw-64 conflicting declarations when cross-compiling
- String.split() not behaving in android
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Use b2Joint::GetReactionForce.
In each time step check, if reaction force of the joint is less then some critical value. When force became greather, destroy the joint.
world - pointer to b2World, joint - pointer to your b2RevoluteJoint, maxForceSq - square of the max force.
Look, there calculates LengthSquared, and compares with squared maxForce. This will improve performance, because no need to calculate square root.
Max force can be calculated as gravitational force: maxMass*9.8.