I have created an example of my class: https://github.com/ChoadPet/H.264-Decoding
When I build my application with DEBUG configuration everything is working fine, but when I archive RELEASE it's crashing on this line:
let status = VTDecompressionSessionDecodeFrame(session,
sampleBuffer: sampleBuffer,
flags: defaultDecodeFlags,
frameRefcon: nil,
infoFlagsOut: nil)
With Address Sanitizer enable I got this error:
Thread 9: Use of deallocated memory
SUMMARY: AddressSanitizer: heap-use-after-free
(.../Frameworks/libclang_rt.asan_ios_dynamic.dylib:arm64+0x1a1f4) in wrap_memmove
...
(if you need more crash info, let me know)
Without: Thread 12: EXC_BAD_ACCESS (code=1, address=0x107dd0020)
I do understand that there is some memory that was freed and it accesses by VTDecompressionSessionDecodeFrame method, but I can't find any address with hex, and I don't understand how this is working perfectly with the DEBUG build.
Before this method, session and sampleBuffer are successfully created(initialized).
Is there are some project settings I can change to DEBUG configuration which can cause the crash? Or somebody can point me out on a code issue?
Thank you!
Changing
Optimization Levelfor Release archive to the same as for Debug -No Optimization[-Onone]hide the problem, but changing build configuration is not the right way to resolve this kinda problem. Also, the problem was not exactly insampleBuffer. The problem was inblockBufferOutparameter, which goes intosampleBufferlater. I will update the repo source code, so the community can see changes clearly.So I had before this logic:
Summary: if you operate on bufferPointer, do all operations inside a closure.