In C++, we have the keyword alignas(n) and we have the _aligned_malloc(m,n) function.
alignas works on the type while aligned_malloc works on whatever you call it.
Can I use alignas(16) to fullfil the 16-byte alignment requirement for Direct3D Constant Buffers?
aligned_malloc() vs alignas() for Constant Buffers
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Yes, you could use it like this:
What won't work is
__declspec(align)...EDIT: If you want to use it on the struct itself something similar to this should work too: