i tried doing leftBar.mask = maskimagething; rightBar.mask = maskimagething; and even creating a sprite that des an alphamask
and so far FlxSprite doesnt have a mask option?
and im confused on how to do this since the 'left' and 'right' 'bar' variables are as long and wide as the 'bg' var
{ super(x, y);
this.valueFunction = valueFunction;
setBounds(boundX, boundY);
maskingthing = new FlxSprite().loadGraphic(Paths.image(image));
maskingthing.frames = Paths.getSparrowAtlas('mask');
maskingthing.animation.addByPrefix('Idle', 'mask', 24, true);
maskingthing.animation.play('Idle');
maskingthing.antialiasing = ClientPrefs.data.antialiasing;
//the thing im trying to get the shape for to mask the leftBar and rightBar variables onto this image
bg = new FlxSprite().loadGraphic(Paths.image(image));
bg.frames = Paths.getSparrowAtlas('healthBar');
bg.animation.addByPrefix('Idle', 'healthbarbig', 24, true);
bg.animation.play('Idle');
bg.antialiasing = ClientPrefs.data.antialiasing;
barWidth = Std.int(bg.width - 6);
barHeight = Std.int(bg.height - 6);
leftBar = new FlxSprite().makeGraphic(Std.int(bg.width), Std.int(bg.height), FlxColor.WHITE);
//leftBar.color = FlxColor.WHITE;
leftBar.antialiasing = antialiasing = ClientPrefs.data.antialiasing;
rightBar = new FlxSprite().makeGraphic(Std.int(bg.width), Std.int(bg.height), FlxColor.WHITE);
rightBar.color = FlxColor.BLACK;
rightBar.antialiasing = ClientPrefs.data.antialiasing;
result = new FlxSprite().makeGraphic(1280, 400, FlxColor.BLACK);
FlxSpriteUtil.alphaMask(maskingthing, leftBar, result);
FlxSpriteUtil.alphaMask(maskingthing, rightBar, result);
add(result);
add(maskingthing);
add(leftBar);
add(rightBar);
add(bg);
regenerateClips();
}