I have started using the HOOPS Web Platform and I can't find what kind of hardware requirements are needed to interactively render 3D graphics (at any scale) on the client side.
Any help would be appreciated!
I have started using the HOOPS Web Platform and I can't find what kind of hardware requirements are needed to interactively render 3D graphics (at any scale) on the client side.
Any help would be appreciated!
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We it certainly depends on the nature of the data rendered. You can image there will be different requirements for rendering a Lego brick vs. a Boeing 777.
Client-Side Rendering (CSR) uses WebGL in the browser and sufficient client side hardware (GPU) to render the data you expect to view.