What is the difference between a sprite and a tween? When do you use one or the other in game development? I'm making a game and can't find a good explanation about the difference about the two.
Are Tweens also Sprites?
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A sprite is a visual component. A character, enemy, collectable, or projectile are all examples of sprites; at least visually.
Tween is short for in between, and deals more with interpolation between two states. Tweens are composed of a timer, an interpolation function, and the start and end states. Some examples of tweens are: fading between colors, rotation between two angles, and motion between two points.
In short, a tween is a method of dynamically creating all of the steps between two states for the purpose of animation; It inherently has a temporal component. In contrast to a sprite, which is basically just an image.
We use a popular tween library in melonJS called Tween.js - Their examples should give a pretty good sense of what tweens are for: https://github.com/tweenjs/tween.js/#examples
melonJS provides both sprites and tweens as separate classes.
me.Spriteandme.Tween. Sprite is one of the base classes for objects that draw an image to the screen; an example subclass isme.AnimationSheetWhich simplifies the task of flipping between images to create a flipbook-style animation.There are a few internal uses of tweens in melonJS, apart from being a public API; The scene transitions (fade to black and so on) are created with tweens.
And I made use of tweens in some of my melonJS games. The sliding doors in Sprung Fever are created with a tween. Here's the code for that: https://github.com/blipjoy/sprung_fever/blob/834b6ad27e45bf2a8fa80894ad12ddfa5b35aa2a/public/js/entities/door.js#L21-L29