BabylonJS GUI Element has strange effects with depthOfField

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Using BABYLON.DefaultRenderingPipeline with depthOfField creates strange effects on GUI (partly blurred).

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Example: https://www.babylonjs-playground.com/#USTXX4

EDIT:

BABYLON.DynamicTexture https://www.babylonjs-playground.com/#USTXX4#2 The workaround I`m going with.

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MortalFool On

No real solution except having a plane right behind the plane.

BABYLON.DynamicTexture https://www.babylonjs-playground.com/#USTXX4#2 The workaround I`m going with.