I have a problem with render to texture. The texture is mapped on each polygon instead to the whole object. Here in the Qualcomm Forum the problem described in detail again from User andreasv. Can you help me? I need to bake the texture with another program?
Bake Texture with 3ds Max for OpenGl
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I had this problem in a engine I work with, for me I solved it by checking the uvw channel, on my baked objects it set it to channel 3, but on export it exported channel 1, give it a try, check the id in the faces, and in your material (the bitmap in the material you apply). Try and set them both to using channel 1.