I am loading an image and i get an increase of memory around 10x the size of the file.
this is the output for the code below
Loading file img_6.jpg with originally 513kb
Memory for image img_6.jpg is 63704kb (124.12x)
Thanks!
this is the code i use to load
string filename = "img_6.jpg";
Directory.SetCurrentDirectory(@"C:\Users\Admin\Desktop\isolated images");
Helpers.membefore(filename);
BitmapImage bitmap = new BitmapImage();
//using (Stream stream = new FileStream(filepath, FileMode.Open))
{
bitmap.BeginInit();
//bitmap.StreamSource = stream;
bitmap.CreateOptions = BitmapCreateOptions.IgnoreImageCache;
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.UriSource = new Uri(filename, UriKind.Relative);
bitmap.EndInit();
}
ImageBrush ib = new ImageBrush() { ImageSource = bitmap };
Helpers.memafter(ib);
these are the memory log helpers
public static void memafter(object result)
{
//debugging
if (result.GetType() == typeof(ImageBrush) && (result as ImageBrush).ImageSource != null)
{
var after = Process.GetCurrentProcess().VirtualMemorySize64;
string factor = ((double)(after - before) / (double)len).ToString("N") ;
string source = (result as ImageBrush).ImageSource.ToString();
Console.WriteLine(String.Format("Memory for image {0} is {1}kb ({2}x)",
source,
(after - before) / 1024,
factor.ToString()));
string s = result.ToString();
}
}
public static void membefore(string xaml)
{
FileInfo fi = new FileInfo(xaml);
len = fi.Length;
Console.WriteLine(string.Format("Loading file {0} with originally {1}kb", xaml, fi.Length / 1024));
if (xaml.Contains("ico") || xaml.Contains("jpg") || xaml.Contains("bmp") || xaml.Contains("png"))
{
before = Process.GetCurrentProcess().VirtualMemorySize64;
}
}
private static long len = 0;
static long before = 0;
Ok right, the reason there are different file formats was behind it. Irfanview helped a lot with pressing I opening image information shows file and loaded memory size.