I'm currently trying to export an animated blender model to three.js using the exporter of three.js (github.com/mrdoob/three.js/tree/dev/utils/exporters/blender/2.66/scripts/addons).
I've created a model including bones and weights and a tiny animation.
The problem I have: The model gets broken. Somehow the bones don't rotate around their origin but around the origin of the root bone. Moving the bones manually does not make a difference.
I followed these tutorials: devmatrix.wordpress.com/2013/02/27/creating-skeletal-animation-in-blender-and-exporting-it-to-three-js/
dev.mothteeth.com/2012/10/threejs-blender-exporting-skeletal-animations/
I have: Deleted the Armature
Checked the Vertex Groups
Keyed all bones in the first and last frame.
I've been to pretty much every thread I could find on github and stack overflow. These seem to be the main issues for these errors. But I guess I still miss any point. :(
I have uploaded all files including the blender files and exported animation. http://www.file-upload.net/download-8068001/forum-files.rar.html Any suggestions? Thanks a lot in advance.
The problem was that the location/rotation/scale were not reset before exporting the model.
Before You export Your model, select the mesh and press CTRL+A and select location. Repeat for rotation and scale, then select the armature and do the same. Now it works.