I am developing an automation interface program and I looking to enhance capability with a machine software which uses a COPYDATA API aimed at C++. The goal is to control and report status of the machine through my own software.
The method uses pointers and memory allocation which I have not had any experience with thus far.
I have looked at a number of other sources, such as this with no luck at the moment. I have tried the following code to try and run a program on the machine software.
class Program
{
[DllImport("User32.dll", SetLastError = true, EntryPoint = "FindWindow")]
public static extern IntPtr FindWindow(String lpClassName, String lpWindowName);
[DllImport("User32.dll", SetLastError = true, EntryPoint = "SendMessage")]
public static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, ref COPYDATASTRUCT lParam);
[StructLayout(LayoutKind.Sequential)]
public struct COPYDATASTRUCT
{
public IntPtr dwData; // Any value the sender chooses. Perhaps its main window handle?
public int cbData; // The count of bytes in the message.
public IntPtr lpData; // The address of the message.
}
const int WM_COPYDATA = 0x004A;
const int EXTERNAL_CD_COMMAND_RUN_ASYNC = 0x8001;
static void Main(string[] args)
{
Console.WriteLine("{0} bit process.", (IntPtr.Size == 4) ? "32" : "64");
Console.Write("Press ENTER to run test.");
Console.ReadLine();
IntPtr hwnd = FindWindow(null, "InSpecAppFrame");
Console.WriteLine("hwnd = {0:X}", hwnd.ToInt64());
var cds = new COPYDATASTRUCT();
byte[] buff = Encoding.ASCII.GetBytes("C:\\Users\\Desktop\\COPYDATATEST.iwp");
cds.dwData = (IntPtr)EXTERNAL_CD_COMMAND_RUN_ASYNC;
cds.lpData = Marshal.AllocHGlobal(buff.Length);
Marshal.Copy(buff, 0, cds.lpData, buff.Length);
cds.cbData = buff.Length;
var ret = SendMessage(hwnd, WM_COPYDATA, 0, ref cds);
Console.WriteLine("Return value is {0}", ret);
Marshal.FreeHGlobal(cds.lpData);
Console.ReadLine();
}
}
Running this code returns 0 for both hwnd and ret and the machine software does not react.
Sending a command is the first step, the next will be to try and get a response so I can monitor machine statuses etc.
As a sidenote to what Alejandro wrote (and that I think is correct), you can simplify a little the code, removing a copy of the data. You can directly "pin" your
byte[]. It is important that you remember to "unpin" it (for this reason thetry/finallyblock)There is another potential problem in your code (a problem that I saw only on a second pass of the code): C strings must be
\0terminated (so"Foo"must be"Foo\0"). YourEncoding.ASCIIdoesn't guarantee a\0termination. The classical way to do it is to make thebyte[]"a little larger" than necessary. I've done the changes necessary.Note even that instead of
ASCIIyou can use theDefaultencoding, that is a little better.If you want to receive the messages, in your Winforms do:
Note that if you control both the sender AND the receiver, it is better much better to use Unicode for the string parameter. You'll have to modify both the sender and the receiver:
Encoding.Unicode.GetByteCount/Encoding.Unicode.GetBytes, the +2 instead of +1 andMarshal.PtrToStringUni.