This website explains on how to do it. http://drububu.com/miscellaneous/voxelizer/index.html But I can't understand how to implement it in code.
Can anbody suggest me the way to voxelize 3d model?
515 Views Asked by spuemaacne At
1
There are 1 best solutions below
Related Questions in JAVASCRIPT
- Using Puppeteer to scrape a public API only when the data changes
- inline SVG text (js)
- An array of images and a for loop display the buttons. How to assign each button to open its own block by name?
- Storing the preferred font-size in localStorage
- Simple movie API request not showing up in the console log
- Authenticate Flask rest API
- Deploying sveltekit app with gunjs on vercel throws cannot find module './lib/text-encoding'
- How to request administrator rights?
- mp4 embedded videos within github pages website not loading
- Scrimba tutorial was working, suddenly stopped even trying the default
- In Datatables, start value resets to 0, when column sorting
- How do I link two models in mongoose?
- parameter values only being sent to certain columns in google sheet?
- Run main several times of wasm in browser
- Variable inside a Variable, not updating
Related Questions in 3D
- Issues with a rotation gizmo and sign flips when converting back to euler angles
- coded one, but renderer renders two 3D models in three.js
- WorldToScreen function
- Sweep shape along 3D path in Python
- How to add another panel or window to the open3d.visualization.O3DVisualizer class? (In python open3d)
- How to estimate the memory size of a binary voxelized geometry?
- LibGDX Normal Textures Not Showing Up in 3D (Blender) Model Java
- A way to warp an image based on a map
- 3D surface won't show data on plotly
- Creating 3D python data from index sums of 2D data
- 3D graph in Rstudio (time vs intensity vs coefficient)
- Combining multiple plots with mayavi
- JavaFX 3D API does not work on all Android deivces
- Manual retargeting - How to compute target pose bone positions correctly?
- How do I dynamically change vertex colors using Direct3d 12 and Visual C++?
Related Questions in VOXEL
- How to estimate the memory size of a binary voxelized geometry?
- Prevent Matplotlib voxels from shading facecolors
- How to use Viktor Ferenczi's Godot Voxel addon?
- 3d array data in json file, I want to read the content in C# unity
- How can I declare an enum in wgsl?
- How to calculate Uvs from texture atlas?
- Voxelization Issue with Open3D: Incomplete Filling Along Some Triangle Faces
- faster way to iterate through a chunk of voxels in rust?
- Determining voxelized .json file format
- Trying to insert a sphere defect (.ply) into an object (.obj) using Voxel Method bypassing Airspaces and Vertices using the open3d
- Can I access the mesh output of a mesh shader back to CPU?
- Function to find points along a vector line in a CT image
- No voxels with a sufficient number of points. I cannot solve this by changing parameters in setLeafSize
- Voxel Array creates a voxel that's not part of the scene
- Creating VoxelGrid using Voxels (Open3D)
Related Questions in VOXELS
- Transparency with voxels in VisPy
- 'Axes3DSubplot' object has no attribute 'voxels'
- Appending a Boolean array
- How to render voxel in an efficient way
- Why does Transvoxel make blocky terrain?
- VTK: 3D matrix's volume has wrong dimensions
- Animating voxels as if they were 2d sprites in unity3d. Is there a better way than this?
- Write a black-white image stack into a boolean 3D voxel array?
- OpenGL Voxel engine Face Merging vs Per-Vertex Ambient occlusion
- Creating chunks mesh in a voxel engine is slow
- How to fill OpenVDB voxels that are inside a given plane?
- Can anbody suggest me the way to voxelize 3d model?
- VTK using VoxelModeller to build Voxel Space of Point Cloud
- Check neighbouring voxels efficiently in 3D array of size n
- how to make 3d terrain using voxels and perlin noise
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Procedure:
1) Specify two perpendicular directions which determine the orientation of your cubes. For convenience in this context I will choose them to be the X and Z axes respectively. X will be the normal of the intersection planes, and Y, Z will be the 2D coordinate axes within the plane.
2) Find the smallest axially-oriented cuboid (AABB) that encloses your mesh. I'm sure that would be quite easy. In this case that would give you 6 numbers, [X1, X2, Y1, Y2, Z1, Z2].
3) Say you choose your cubes to have dimension S; let H = S / 2. Starting from X X = X1 + H, construct a plane having normal (1, 0, 0) and center (X, 0, 0).
4) Intersect the mesh with it. See here for details on the math & implementation in C++: http://www.geometrictools.com/Documentation/ClipMesh.pdf
5) Take the edges which result from the intersection. Join them up by finding pairs which share a common end point, and inserting them into some doubly-linked list. This way they can be ordered into a path.
6) Find the smallest enclosing rectangle for this shape, giving you [Y1, Y2, Z1, Z2]
7) Starting from Z = Z1 + H, create a line which goes from (X, Y1, Z) to (X, Y2, Z). Intersect this line with all the edges in the path to get the points. Walk along the link list to avoid duplicate testing.
8) Sort the points by to their Y-coordinates. Insertion sort will do: https://en.wikipedia.org/wiki/Insertion_sort
9) For adjacent pairs of points, with Y-coordinates A and B, starting from Y = A + H, place a cube of size S at (X, Y, Z) where X and Z are from the previous steps.
10) Repeat from step (9) for each pair of points (as shown), while incrementing Y by S each time, until Y > B - H.
11) Repeat from step (7), while incrementing Z by S each time, until Z > Z2 - H.
12) Repeat from step (3), while incrementing X by S each time, until X > X2 - H.
And you're done. Disclaimer: this is probably NOT an efficient way, but it's probably the easiest and simplest way to implement.