I have very little time so I'll be succinct.
import java.awt.*;
import javax.swing.*;
public class GameMenu {
public static void addComponentsToPane(Container cone){
JPanel panelA = new JPanel();
cone.add(panelA);
panelA.setLayout(new BoxLayout(800, 800));
JButton b1 = new JButton("one");
JButton b2 = new JButton("two");
JButton b3 = new JButton("three");
JButton b4 = new JButton("four");
JButton b5 = new JButton("five");
JButton b6 = new JButton("six");
JButton b7 = new JButton("seven");
JButton b8 = new JButton("eight");
JButton b9 = new JButton("nine");
public GameMenu(){
panelA.setLayout(null);
panelA.setBounds(800, 800);
b1.setBounds(50, 200);
b2.setBounds(350, 200);
b3.setBounds(650, 200);
b4.setBounds(50, 400);
b5.setBounds(350, 400);
b6.setBounds(650, 400);
b7.setBounds(50, 600);
b8.setBounds(350, 600);
b9.setBounds(650, 600);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
The constructor javax.swing.BoxLayout is undefined and the entirety of public GameMenu() cannot be resolved. Help with fixing this?
You can't set the layout of a JPanel "globally"; you must do it within the constructor.
Also, I don't know why you are changing the layout type twice (first, it's BoxLayout and then it's Null Layout).