i´m trying to made a couple screens like a menu or a pause, and in these screens i want to put some "other screens", for example in my menu i want a button options and then the app slides and shows another screen with options like music/volume, or like a castlevania/megaman game when the user pause the game, some options are displayed, change the inventory, buy an hability or something like that, in this case when we try to manage the inventory the screen change an shows the information about the current inventory, so my question is how is managed this on libgdx, because i know there is a screen class but is that the way to do it?, constantly change between screens or there's another way.
change between menu or pause screens on libgdx
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This is actually what you need scene2D.
Lets assume you know about
Stagewhich you will need to add your Actors like(buttons,textfield,input) all you have to do is implement Table, part of scene2D that contains method such as setVisible.Lets say for example this is your log-in HUD. Now you want to hide it when a button is clicked.
This will hide all your Actors that contains in your table.