I am having this issue:
System.InvalidOperationException: 'A circular dependency was detected for the service of type 'LibraryExamples.Water.States.IGasState'. LibraryExamples.Water.IWater(LibraryExamples.Water.WaterMe) -> LibraryExamples.Water.IWaterStateFactory(LibraryExamples.Water.WaterStateFactory) -> LibraryExamples.Water.States.IGasState(LibraryExamples.Water.States.GasState) -> LibraryExamples.Water.States.ILiquidState(LibraryExamples.Water.States.LiquidState) -> LibraryExamples.Water.States.IGasState'
namespace LibraryExamples.Water.States
{
public class GasState : IGasState
{
private readonly ILiquidState LiquidState;
public GasState(ILiquidState nextState)
{
this.LiquidState = nextState;
}
public IWaterState Heat()
{
Console.WriteLine("Already in a gaseous state. Heating has no effect.");
return this;
}
public IWaterState Cool()
{
Console.WriteLine("Cooling gas (steam) turns it into liquid water.");
return this.ToLiquidState();
}
public void Describe()
{
Console.WriteLine("Current state: Gas");
}
public ILiquidState ToLiquidState()
{
return this.LiquidState;
}
}
}
namespace LibraryExamples.Water.States
{
public interface IGasState : IWaterState
{
ILiquidState ToLiquidState();
}
}
namespace LibraryExamples.Water.States
{
public interface ILiquidState : IWaterState
{
IGasState ToGasState();
}
}
namespace LibraryExamples.Water.States
{
public interface ISolideState : IWaterState
{
ILiquidState ToLiquidState();
}
}
namespace LibraryExamples.Water.States
{
public class LiquidState : ILiquidState
{
private readonly IGasState GasState;
private readonly ISolideState solideState;
public LiquidState(IGasState GastState, ISolideState solideState)
{
this.GasState = GastState;
this.solideState = solideState;
}
public IWaterState Cool()
{
Console.WriteLine("Cooling liquid water turns it into solid water.");
return this.ToSolidState();
}
public IWaterState Heat()
{
Console.WriteLine("Heating liquid water turns into gas water");
return this.ToGasState();
}
public void Describe()
{
Console.WriteLine("Current state: Solid");
}
public IGasState ToGasState()
{
return this.GasState;
}
public ISolideState ToSolidState()
{
return this.solideState;
}
}
}
namespace LibraryExamples.Water.States
{
public class SolidState : ISolideState
{
private readonly ILiquidState LiquidState;
public SolidState(ILiquidState liquidState)
{
this.LiquidState = liquidState;
}
public IWaterState Heat()
{
Console.WriteLine("Heating solid water turns it into liquid water.");
return this.ToLiquidState();
}
public IWaterState Cool()
{
Console.WriteLine("Already solid. Cooling has no effect.");
return this;
}
public void Describe()
{
Console.WriteLine("Current state: Solid");
}
public ILiquidState ToLiquidState()
{
return this.LiquidState;
}
}
}
namespace LibraryExamples.Water
{
public interface IWater
{
void Cool();
void DescribeState();
void Heat();
}
}
namespace LibraryExamples.Water
{
public interface IWaterState
{
IWaterState Heat();
IWaterState Cool();
void Describe();
}
}
namespace LibraryExamples.Water
{
public class Water : IWater
{
private IWaterState State;
public Water(IWaterState initialState)
{
this.State = initialState;
}
public void Heat()
{
this.State.Heat();
}
public void Cool()
{
this.State.Cool();
}
public void DescribeState()
{
this.State.Describe();
}
}
}
I am having this issue:
System.InvalidOperationException: 'A circular dependency was detected for the service of type 'LibraryExamples.Water.States.IGasState'.
To be able to work with DI, we must use a lazy creation of the aggregate states to avoid circular references. I will be using a
Lazy<IAggregateState>for this. Note that we cannot completely avoid factories, asLazy<T>requires a factory delegate.We declare only one interface for the different states to be able to access and work with them in the same way and will be using keyed services introduced in .NET 8.0 to differentiate the different states.
The aggregate states have references to the cooler and hotter states, so that we can link them together in a logical way. Note that the states are nullable, as the coolest state has no predecessor and the hottest state has no successor.
Except for the description, all the states have the same implementation. Therefore, we implement a base state as an abstract class.
We can no derive the different states. Note that we specify a service key for the aggregate states through the
FromKeyedServicesAttribute:Not only water has aggregate states. Therefore, instead of having an interface
IWater, I declare a more general interface:Here, only the Name will be different for different kinds of matter and the description is supposed to be constructed from the matter name and the current aggregate state. Therefore, we implement matter as an abstract class again:
If the cooler or hotter sates are
null, we just keep the same state by using the null-coalesce operator.Now, we can set up DI. I am adding the states as transients and the
Lazy<T>as singletons.Lazy<T>inherently returns a singleton.It will print something like this: