made the switch to clang to continue on a game project I'm making but got into intellisense issues as clang can't recognize packages installed on my C:/ drive such as raylib, I've tried measures to add paths in the includePath option in c_cpp_properties.json but the problem still persists
my c_cpp_properties.json file:
{
"configurations": [
{
"name": "Win32",
"includePath": [
"C:/raylib/raylib/src/**",
"${workspaceFolder}/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE",
"GRAPHICS_API_OPENGL_33",
"PLATFORM_DESKTOP"
],
"compilerPath": "C:/raylib/w64devkit/bin/gcc.exe",
"cStandard": "c99",
"cppStandard": "c++14",
"intelliSenseMode": "gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
},
{
"name": "Mac",
"includePath": [
"${workspaceFolder}/**",
"/opt/homebrew/include"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE",
"GRAPHICS_API_OPENGL_33",
"PLATFORM_DESKTOP"
],
"macFrameworkPath": [
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/System/Library/Frameworks"
],
"compilerPath": "/usr/bin/clang",
"cStandard": "c11",
"cppStandard": "c++14",
"intelliSenseMode": "clang-x64"
},
{
"name": "Linux",
"includePath": [
"/home/linuxbrew/.linuxbrew/include",
"${workspaceFolder}/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE",
"GRAPHICS_API_OPENGL_33",
"PLATFORM_DESKTOP"
],
"cStandard": "c11",
"cppStandard": "c++14",
"intelliSenseMode": "gcc-x64"
}
],
"version": 4
}